

+ skins (default, clean, injured, bikini tan 1, bikini tan 2) + a lot of flexes (90+ pcs.) (face, genitals, body, some outfit.) + some helper bones for some outfit (hood) + custom made stockings/pantyhose models (1 model with 2 skins, color can be changed with $color param) + custom made armpit hairs (hidden by default) + custom made pubic hairs (shown by default) + fixed bone orientation for better posing (fingers, eyes, etc.) + new bones (breasts, ass, toes, wrist roll, ears, nose, etc.) + simplified bones set and fully reskinned body Use it, if you want, but you will loose other models flexes grouping.įeatures: + original nude body mesh with modified textures cfg\sfm_defaultanimationgroups.txt - source's config file for comfortable flex grouping.Ellie18_outfit_extra.mdl - extra outfit sets (mostly underwear for now).ellie18_outfit_santabarbara.mdl - Santa-Barbara outfit (2 skins).Ellie18_outfit_default.mdl - Seattle + festival + patrol.Ellie18_outfit_all_underwear.mdl - outfit sets of underware (original and extra).

Ellie18_nude_v1.mdl - nude body (with skins) + default hair + pubes + underware.To in-game), hairs color corrections, hairs skinning fixes New added: Santa Barbara in-game outfit (with 2 skins) (ellie18_outfit_santabarbara.mdl), face blush as skinįixed/corrected: wrinkle maps fixes (+clean normals) & small improvements (more close Includes all initial content + FIX 1.1 (rig script, etc.) Maybe i will add them in further updates. Only TLOU2 outfit sets will have any flexes for now. i've thinking about it hard, and decided not to add much outfit flexes. So i've deleted almost all of them to make it possible to use it in SFM.Ībout outfit flexes. Original model has something like 400+ bones. textures (well, maybe i could spent time and found some hi-res or make smth by myself, but it'll took way more time, so - hell no)). I've added some polygons to some stuff, but can't do nothing with lower res. But most of them depends on original bodyĪnd i wanted to leave it as close to origin as possible.Īlso due to origin mesh hi-res it's hard to find appropriate extra outfit stuff. It's took a lot of time due to a lot of problems and issues that must be solved.Īlso i tried to polish it as good as possible. Sfm port, improvements, skinning, flexes, texture modifications: by me (SfmCraft, 2020) Outfit deviantart artists: Craz圓1139, LuXn, Kanbara914, dddkhakha1, some models from other authors. Original model: Sony Interactive Entertainment LLC.
