


If you only consider these, without looking at all of the other factors such as tourism, trade and transport, then it is immediately obvious that a small city requires few services and a large city requires a lot more. Maybe the game changes the way it calculates something, like routes, when cpu is loaded too much or something? Nope, it's a simple balance sheet. Whatever you do, something just isnät right. Originally posted by grapplehoeker:Therefore, it is unrealistic to expect that my city of 2k inhabitants, that has a positive revenue of 2,000 per week will grow on a 1:1 scale so that I would be making 100,000 for 100k inhabitantsIt is far less realistic to have an income of 1000 for 100k city. As long as your income is green and your cash reserves are fat enough to support your building costs, it's all good. The fluctuation in income again was variable due to the difference in day/night income/ expenditures.Īt the end of the day I wouldn't worry about it.

In reality, I have achieved a positive income of 30-60k per week for 100k Cims. Therefore, it is unrealistic to expect that my city of 2k inhabitants, that has a positive revenue of 2,000 per week will grow on a 1:1 scale so that I would be making 100,000 for 100k inhabitants. Income from exports and tourists will only be optimal if there is no traffic congestion preventing these from reaching their destinations, and so your logistical/road/rail/mass transit management is also an important factor. A large city may well be importing goods to feed a larger industrial and commercial. This is another expenditure that was never necessary when the city was small.Īll of those wonderful tourist attractions in the form of unique buildings and monuments that provide many different positive effects, are very expensive, but worth it. However, you have to consider the main expenses that grow proportionately at almost the same rate as your city.Īll of those services that are required to keep a large city happy and functioning cost money.Ī large city needs a good mass transit system.

There are so many variables to deal with that it is not possible to simply point at any one thing and say this is responsible.
